I have seen some people worried with the announcement of ToS as a F2P game so I would like to discuss some of the most common concerns when it comes to free to play MMOs monetization.
1. Pay To Win: This isn't anything new for developers or publishers, they know that cash shops that "sell power" have a high rejection among gamers. Non-paying customers will see the game as unfair, and the paying ones will eventually give up due to harassment suffered from the community for having a "pay2win" character, or for supporting an unfair system.
This is most likely to not happen, IMC staff seems to have more than enough background on the MMO business to avoid this kind of mistake.
2. Gacha systems (random payout): This, for me, is the number 1 issue when it comes to games monetization nowadays. Gacha systems are the main source of income in most games tha rely on cosmetic items as their form of monetization. The problem here is that gambling needs to bring frustration for most of the customers so a few can receive their rewards, and it usually takes a LOT of investment to that (i.e. Elsword: some people spend over 300 USD to drop all pieces of an IB set). Also gambling, in any form, is prohibited by law in some countries.
I really hope IMC don't take this way, but the system is indeed very profitable for the companies, and extremely frustrating for their customers, although the items sold aren't essential for a complete game experience.
3. Convenience shop: This is the less intrusive and for many players, the ideal way to monetize a game. The idea is to pay for small conveniences such as inventory space, character slots, free traveling, some free potions here and there and even exp/gold/commerce buffs. The problem with this system is when developers start to add paywals to their games as a way to force the players to pay to have a complete game experience, instead of make the game more appealing with the conveniences added. Instead of a better way to play, it becomes the only way to play.
This is a dangerous system when not made right, you need to know wich features your community judge as the most essential ones and keep them free of charge, at least to some extension. Instead of force the players to give you money, make they want to.
4. Costume cash shop: If you are not CCP I can't see how you can screw up with this. Just keep some cool costumes at affordable prices and people will buy them. Not sure how much profitable this kind of system is, but I don't think any player has a problem with it. So yeah, go on, do it IMC -_-
If you can think of any other issue that a MMO cash shop can bring please share with us.
Now what you guys are expecting from the ToS cash shop? Or just tell us how it looks like in your most perfect dreams
1. Pay To Win: This isn't anything new for developers or publishers, they know that cash shops that "sell power" have a high rejection among gamers. Non-paying customers will see the game as unfair, and the paying ones will eventually give up due to harassment suffered from the community for having a "pay2win" character, or for supporting an unfair system.
This is most likely to not happen, IMC staff seems to have more than enough background on the MMO business to avoid this kind of mistake.
2. Gacha systems (random payout): This, for me, is the number 1 issue when it comes to games monetization nowadays. Gacha systems are the main source of income in most games tha rely on cosmetic items as their form of monetization. The problem here is that gambling needs to bring frustration for most of the customers so a few can receive their rewards, and it usually takes a LOT of investment to that (i.e. Elsword: some people spend over 300 USD to drop all pieces of an IB set). Also gambling, in any form, is prohibited by law in some countries.
I really hope IMC don't take this way, but the system is indeed very profitable for the companies, and extremely frustrating for their customers, although the items sold aren't essential for a complete game experience.
3. Convenience shop: This is the less intrusive and for many players, the ideal way to monetize a game. The idea is to pay for small conveniences such as inventory space, character slots, free traveling, some free potions here and there and even exp/gold/commerce buffs. The problem with this system is when developers start to add paywals to their games as a way to force the players to pay to have a complete game experience, instead of make the game more appealing with the conveniences added. Instead of a better way to play, it becomes the only way to play.
This is a dangerous system when not made right, you need to know wich features your community judge as the most essential ones and keep them free of charge, at least to some extension. Instead of force the players to give you money, make they want to.
4. Costume cash shop: If you are not CCP I can't see how you can screw up with this. Just keep some cool costumes at affordable prices and people will buy them. Not sure how much profitable this kind of system is, but I don't think any player has a problem with it. So yeah, go on, do it IMC -_-
If you can think of any other issue that a MMO cash shop can bring please share with us.
Now what you guys are expecting from the ToS cash shop? Or just tell us how it looks like in your most perfect dreams

![[Image: sigkantaitos3.png]](https://lh3.googleusercontent.com/-tpft4edlrdA/VRMuUYJ6_1I/AAAAAAAACZg/29ip5uAuimk/s885/sigkantaitos3.png)
The Way of the Bow