New to Tree of Savior Game? Let us know which region you are from and learn more about Tree of Savior at TOSWiki.
Huge fan of TOS and you want to contribute translations? Help us out: Translation Page and Translation Discussion
Languages Supported: Korean, Lithuanian, Japanese, Mandarin, Spanish, Thai
Welcome to Tree of Savior Game International Community. Register to join the forum and like our Facebook and Twitter page.
You can also contribute to the community via Tree of Savior Wiki page.
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tree of Savior: Art Director Interview
This is another interview conducted by CM Leslie on the Art Director, Maggi. 


I am CM Leslie. There were so many questions regarding the art concept of TOS, so I asked our art director Maggi directly.
Maggi has been with imcGAMES for a long time since “Granado Espada”.

▲The person who had drawn this poster from GE!

Q) What was the reason that TOS selected quarter view?
A) Back when our team was first formed to develop TOS, there were so many games out there which concentrated on new rendering technologies and detailed expressions. There were just so many of them. All of them focused on reality so it was very hard to distinguish each game by just looking at screenshots. Instead of just showing characters’ backs, we wanted 3rd person point of view so that players can be more immersed into the game and since timing is crucial in this game, we thought quarter view fits well. That’s why we removed angle rotations. It was also easier to take a view around the characters.

▲ Quarter view which emphasizes player’s visibility

Q) So quarter view was not just selected to reminisce about the old, classic games.
A) No. Classical designs are just methods and not our objective. To enhance visibility, we even removed angle rotations which were available in the earlier version. We wanted players to really immerse into their characters so as we develop the game, characters’ representations became more and more simple. Eyes, eyebrows, and lips of the characters in the earlier version were very detailed, but we kept modifying the characters so now characters’ eyes are more emphasized.


Q) Are there any differences in the art concept of TOS compared with the other games?
A) We wanted to give players a feeling that TOS is like a moving fairy tale book or pop-up book so most of the textures are actually hand drawn by our designers. Instead of relying too much on new 3D rendering technologies, we are trying to emphasize the details so it takes little more time. The number of drawings that we have drawn since the start of TOS project is much more than the number of drawings that we had drawn in the past.

Q) Was there some kind of objective that you had in your mind when you were designing the backgrounds of the game?
A) I wanted to make TOS like a huge diorama. We wanted characters to touch on or climb on neatly designed architectures and decorations. To give fairy tale feeling, we emphasized on shapes as much as we had on the characters. As a result, I enjoy myself even when my characters just walk on the fields in the game.

Q) There are some opinions that the game looks little dark.
A) We have thought about it a lot. The world in TOS has some dystopian element so we couldn’t just make it too bright and too happy. Instead, we wanted players to really immerse into the world. The details and the expressions in the game should not be just cute and lovely. Depicting the world as it is, and depicting the reality as closely as possible is more important to us. If there is grass, then it should sway in the wind.

▲ We want to ride on that cable car !!

If there is a lever, regardless of how small it is, players should be able to pull it.

Q) How did you collect information?
A) To collect information and documents for backgrounds, costume designs and etc, our staff traveled to various places including Lithuania, Turkey, Nepal, France, China and etc. We still have many more places to go.

▲Collecting info at Vilnius


▲’Fedimian’ is designed based on the information we collected from Bhaktapur, Nepal.

Q) There was a question whether this game is based on the Norse mythology.
A) We got a motive from Lithuanian mythology. There are classes in the game which are related to the gods in Baltic mythology. The same goes for the “Tree” which is the major part of the story in the game. However, we used Lithuanian mythology only as a motive so the game is not wholly based on Lithuanian mythology.

Q) Please give a word to our fans who are waiting for this game.
A) We are working happily on TOS. I hope our fans keep their continuous interest on TOS.

▲The initial wizard design in TOS. It may appear as a NPC in the future.

Okay so that’s it for our interview with Maggi.

AD Maggi is responsible for character designs, costumes, illustrations, NPC images, background images and a lot more in TOS. She always has a drawing pen on her hand. Send her a support message! is not the official Tree of Savior website. 
Everything we (Moderator & Admin) say is subject to change without prior notice from the imcGAMES developers.
Vibration is the core of Law of Attraction
She is doing an amazing job! The game looks really beautiful Big Grin
Indeed, actually, you can obtain more of her information using the link below. She's marvelous! is not the official Tree of Savior website. 
Everything we (Moderator & Admin) say is subject to change without prior notice from the imcGAMES developers.
Vibration is the core of Law of Attraction
very lovely work hope to see more of her =]
Noticed link above is stale. Here is updated one:
Formerly iRO Chaos. Main: Original Ninja (Assasin Cross - SD build). Alt: Original Priest (High Priest - ME build)

Forum Jump:

Users browsing this thread: 1 Guest(s)
Tree of Savior Game
Forum Etiquette (Rules)
Vote Your Region
Vote Your Favorite Class

Latest Threads
Panta's thread of randomness
By Panta in Klaipėda Tree Bar
Today 07:33 AM
Your Cleric
By Ian Danarko in Cleric Class
Today 06:00 AM
[BLOG] Tree of Savior Companion Featur...
By Vandel Dobrowski in Mechanics
Today 03:15 AM
Will you speak English in TOS?
By ShiroOu in Tree of Savior: General Discussion
Today 03:14 AM
About guild concept
By fairyhell in Tree of Savior: General Discussion
Today 02:35 AM
Vote Your Region
By hatm059 in Introduce Yourself
Today 12:49 AM
[Origins] Way of The Arrow
By sumjs_5624 in Archer Class
Today 12:10 AM
Hello TOS awaiting gamers
By Ian Danarko in Introduce Yourself
Yesterday 11:31 PM