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[BLOG] Koreans Looking Forward to Tree of Savior But Expects Improvement
#1
Discussion topic for Koreans Looking Forward to Tree of Savior But Expects Improvement

[Image: tos-inven-poll.jpg]

Recently, a South Korean website, Inven (the largest gaming news website in Korea) created a poll on Tree of Savior. The poll contains nine (9) questions that allow South Korean gamers to rate Tree of Savior from different factors.

Continue Reading Koreans Looking Forward to Tree of Savior But Expects Improvement
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#2
With these polls I guess IMC will reduces skills cooldown and make bosses more difficult in next CBT


2nd CBT gonna be awesome.
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#3
These types of polls are scary since the people who are polled doesn't mean they will play if the changes are made.

As long as the mechanics are not watered down with the changes I will be happy.

Stamina really need to stay though, it is tied to too many features in the game and bot prevention.
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#4
Interesting to see that most of the Koreans think 1st CBT don't reveal quiet enough haha

Cooldown is ok with me. It "forces" you to increase particular stat/wear certain equipment and, thus, "limits" you from increasing monotonous stat or wearing monotonous equipment (you have to make your own formula on the best ratio/portion of stats and equipment). That is just so RO-ish. Love you, IMC.
Only his companion will reveal one's true achievement.
İmage
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#5
So there's gonna be another CBT which means it takes even longer for ToS to come to the west :/
İmage
Tekishii~
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#6
If they decrease cooldowns and make bosses harder, wouldn't that kind of go against each other?
 

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#7
Indeed, the only thing that would change would be the pace.
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#8
looks like the game itself is indeed easy. as high votes for boss battle and kiting (maybe lead to 'no damage' dealt from monster to player) , so im agree with tweaking around boss and mob battle.

and the game indeed more quest - driven. I guess they just need to rework the quest reward.
I think the game itself already giving option to "freedom explore" , but bcause the quest reward is huge , people gonna go questing anyway. so I guess reward indirectly lead the game to be 'quest - driven'

other than that, its still ok I guess , never realy experience the game anyway xD
“Hurting someone you loved was even worse than being hurt. That stayed with you longer, and weighted you down all through the night into dawn.”

İmage
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#9
Aisem Wrote:If they decrease cooldowns and make bosses harder, wouldn't that kind of go against each other?
Oragura Wrote:Indeed, the only thing that would change would be the pace.
I think the pace should be turned up.  From the enemies I've seen, they seem to all move at the same speed: slower than players.  If there are a few enemies that move as fast or faster than a player at running speed, I think fighting monsters would be much more interesting.  Slow enemies are fine, but not if all the enemies are slow.  On a similar note, bosses should have a few much faster moves that deal less damage.  It looks weird to me to see them do nothing for seconds at a time.

I get that players should have a chance to understand what is happening in a battle, but all this kiting and evasion makes the game too soloable.

(01-22-2015, 01:26 AM)Sanzu Wrote: These types of polls are scary since the people who are polled doesn't mean they will play if the changes are made.

As long as the mechanics are not watered down with the changes I will be happy.

Stamina really need to stay though, it is tied to too many features in the game and bot prevention.
I agree stamina is fine, but I have seen players run out of stamina in some boss battles.  I feel that if the pace of battle gets turned up, stamina won't be an issue.
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#10
It was obvious but I am glad our Korean fans are seeing past the fancy art of the game.
These problems they noted do need addressing.
I'll wait as long as it takes for them to get it right.
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