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[BLOG] Andronicus Lunch Meeting With imcGAMES Business Staffs
#1
Discussion topic for Andronicus Lunch Meeting With imcGAMES Business Staffs

[Image: imcgames-interview.jpg]

On G-STAR 2014 day three, I was honored to be able to meet up with two business staffs from imcGAMES. We discussed about many things, where we came from, imcGAMES, Tree of Savior communities and Tree of Savior game. It was a casual meeting and the discussions were mostly centered towards building trust and relationship with imcGAMES.

Continue Reading Andronicus Lunch Meeting With imcGAMES Business Staffs
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#2
Thanks for the info Big Grin
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#3
Awesome!! Been waited for this discussion few days ago
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#4
Kind of disappointing. I was expecting to hear a little about gameplay and story, a pity you could only find business people to talk with.
At least I hope you have secured your press access to the beta *-*
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SUN AND MOON HYPE!!!
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#5
I live in Indonesia yet i'm hoping ToS will be published with steam / garena because i think any publisher company from my country will just spoil the game.
What i know to expect from my country publishers:
1. Low creativity, occurrence, and rewards for events (maybe "rewarding" for the few winner who most definitely "pay to win" the event)
2. Game balance problem (they will use best profit payment system without regard to game balance, thus becoming a "pay to win")
3. Poor customer service (even some paying users have problem regularly)
4. Slow response to problem, bug, error, and even regular maintenance (it's quite normal for a weekly maintenance of 2 hours make the game unavailable for 1-4 hours AFTERWARD)
5. Story content missing or turn weird because mistranslation
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#6
Quote:Andronicus:
Why do boss monsters kill their own minions in trailers?

imcGAMES:
Before the boss quest, there was a previous quest. Those minions fail to destroy the player’s character, so the boss got mad and killed them.

Hah, I guess even the monsters have their own story.
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#7
(11-25-2014, 10:24 AM)Ian Danarko Wrote: I live in Indonesia yet i'm hoping ToS will be published with steam / garena because i think any publisher company from my country will just spoil the game.
What i know to expect from my country publishers:
1. Low creativity, occurrence, and rewards for events (maybe "rewarding" for the few winner who most definitely "pay to win" the event)
2. Game balance problem (they will use best profit payment system without regard to game balance, thus becoming a "pay to win")
3. Poor customer service (even some paying users have problem regularly)
4. Slow response to problem, bug, error, and even regular maintenance (it's quite normal for a weekly maintenance of 2 hours make the game unavailable for 1-4 hours AFTERWARD)
5. Story content missing or turn weird because mistranslation

I know what you feel bro

TL;DR, most Indonesian publisher are sucks, that's all
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#8
(11-25-2014, 09:13 AM)ShiroOu Wrote: Kind of disappointing. I was expecting to hear a little about gameplay and story, a pity you could only find business people to talk with.
At least I hope you have secured your press access to the beta *-*
Smile

(11-25-2014, 10:24 AM)Ian Danarko Wrote: I live in Indonesia yet i'm hoping ToS will be published with steam / garena because i think any publisher company from my country will just spoil the game.
What i know to expect from my country publishers:
1. Low creativity, occurrence, and rewards for events (maybe "rewarding" for the few winner who most definitely "pay to win" the event)
2. Game balance problem (they will use best profit payment system without regard to game balance, thus becoming a "pay to win")
3. Poor customer service (even some paying users have problem regularly)
4. Slow response to problem, bug, error, and even regular maintenance (it's quite normal for a weekly maintenance of 2 hours make the game unavailable for 1-4 hours AFTERWARD)
5. Story content missing or turn weird because mistranslation

(11-25-2014, 10:33 AM)Ashamita Wrote: What worries me is that they have not yet said anything about european or NA publishers .
They have been talking about country-specific publishers , i suppose for chinese , japanese and korean publisher and maybe brazilian , although im pretty sure NA publisher will be Nexon.net. But for european , i wonder if they will ever have a publisher or just let a SEA publisher make it for global access without IP block ...
I wont like either , nexon or a global publisher , would be better if they publish it themselves .
From what I can feel is IMCGAMES is doing their best to let everybody play the game. From the meeting I can see that those guys want the game out there. That's why they even resort to hinting an IMCGAMES international release for countries who do not have publishers. 

For a small scale developer such as IMCGAMES to do this is extremely taxing in terms of resources. If they can outsource the game, they will. Otherwise they will think of a solution. 

Hope that answers your question. We'll try to get more information later Big Grin
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Everything we (Moderator & Admin) say is subject to change without prior notice from the imcGAMES developers.
Vibration is the core of Law of Attraction
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#9
I'm happy that they are inclined to releasing the game as Free to Play, but I'll also be watching out for balance issues in the Cash Shop as soon as the game goes live. Besides, it was the thing that killed pRO's F2P servers, as well as its rampant botting and RMT.
Fragrant green winds blow across this new, yet somehow old land. This imaginary world is home to dragons and giants, monsters and demihumans. With a burden weighing upon your soul, go forth, o winged one! This land spreads out before you like a blank page, make your mark in it!
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#10
My choice
Q: Country/Regional/International server?
A: International. I'll definitely won't be able to stay long with my local publisher using the FTP + CS model.

Q: Game management by publisher/developer?
A: I'll side with developer. They know their game well because it is their "child" in the first place. No "parents" want to ruin their "child's" future. Most $publishers$ will just suck the adopted children dry and exile them in a far away place later. This is my own experience from various games and it's evident I'm still staying with games that's being handled by developers themselves. The developers publish the game themselves, start small but been growing ever since.
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